AI Insights · Timothy · July 2022
Top 5 Boxing Games in Slovakia Q2 2022 Performance
Explore the performance of the top 5 boxing games on a unified platform in Slovakia during the second quarter of 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, Slovakia's top 5 boxing games on a unified platform showed varied performance trends in downloads, revenue, and active users. Here’s a detailed look at each game’s metrics.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS experienced fluctuating weekly revenue, peaking at around $138 in mid-April and dropping to $31 by the end of May. Downloads followed a downward trend initially, from 933 in late March to 393 by early May, but stabilized in the 500-600 range towards the end of the quarter. Weekly active users showed a steady decline from 3.1K in late March to around 2.4K by the end of June.
Idle Workout Master: MMA hero by EZ Games JSC. saw a significant increase in weekly downloads, starting from just 38 in late March and reaching a peak of 1.2K in late May. Active users mirrored this trend, starting at 64 and peaking at 1.4K in late May, before declining to 792 by the end of June.
Gym Heros: Fighting Game from Fighting Arena had consistent weekly downloads, ranging from 195 to 329. Active users showed a slight decline, starting at 718 in late March and ending at 661 by late June, with occasional fluctuations.
Real Boxing 2 by Vivid Games S.A. displayed steady weekly revenue, fluctuating between $23 and $81. Downloads decreased from 458 in late March to 107 by the end of June. Active users saw a decline from 688 in late March to 310 by the end of June.
Bad Girls Wrestling Game from Fighting Arena maintained relatively stable weekly downloads, ranging from 155 to 338. Active users started at 312 in late March, peaked at 505 in mid-April, and declined to 278 by the end of June.
Data for these insights comes from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower's platform.